Without the benefit of actually witnessing Sam’s transformation into the land of TRON, we’re left with a blackout and sudden consciousness that finds him immersed in a neon glowing universe filled with spacecrafts, hi-tech weaponry and faceless, Stormtrooper-like guards. He’s whisked away to compete in duels to the death with various captured programs, initiated by the vanquishing Clu (also Jeff Bridges), before he’s rescued by a smoky-eyed vixen named Quorra (Olivia Wilde) and prodded into the realization that he only has a few hours before the portal from which he came will forever close. Coincidentally, Clu likes to pit rogue programs against each other in deadly games involving breakneck racers and soul-shattering disci, exactly like the monarchal supercomputer from the first film – apparently in the world of TRON, superiority, respect and entertainment can only be determined by such matches.
Jeff Bridges’ transmogrification into a younger version of himself is eerie, puzzling and completely unconvincing. For a project that tries to raise the bar for CGI, Tron: Legacy fails miserably in creating a believable new face for the aging actor. Every scene with Clu is a constant source of distraction and disgust, especially when the most impressive aspect of the film is the incredible advancement in graphics that gives each nostalgic creation (such as the Light Cycle) a complete visual overhaul. Also new to the mix are the numerous moments of slow-motion martial arts moves, twirling in midair, and repetitious, rehearsed positioning, as if each shot must end in a character posing for a photo. Michael Sheen’s role is also bewildering, bringing into a science-fiction Disney film the kind of makeup-wearing, flamboyant, dancing-with-a-cane transsexual one might expect from David Bowie in Labyrinth or Michael Jackson in Captain EO. Add to that Olivia Wilde’s jet black hair, dark eyes, and clumsy incandescent suit and you’ve got Disney’s inattentive version of modernistic gothic sexy for the videogaming crowd.
“I’m sure you must have a few questions of your own, Sam,” states Kevin after their inevitable reunion. Actually, Tron: Legacy creates more questions than it provides answers. Why does it feel like I’m in a nightclub or at a rave? Why is the music ceaseless, unbearably bassy and tinged with electronic sounds like A Clockwork Orange? Why does it feel like I’m watching someone else play a videogame, and what exactly are the helmets for? Why was the genocidal purge of the Iso’s necessary and why is Quorra an anomalistic miracle? And where can I get a set of those neon TRON stress balls?
- Mike Massie
Click HERE to read the review of TRON (1982)
where can i get some tron stress balls?